* Copy physics-engine body positions back to `renderable.pos` and * rotations to the renderable's transform. Called after step * each frame. Adapters that mutate the renderable directly during * step (e.g. `BuiltinAdapter`) may leave this a no-op.
()
| 444 | * step (e.g. `BuiltinAdapter`) may leave this a no-op. |
| 445 | */ |
| 446 | syncFromPhysics(): void; |
| 447 | |
| 448 | /** |
| 449 | * Optional inverse of {@link syncFromPhysics} — push a single |
no outgoing calls