* @param {string} levelId - name of TMX map * @param {object} data - TMX map in JSON format * @example * // create a new level object based on the TMX JSON object * let level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId)); * // add the level to the game world container * level.a
(levelId, data)
| 148 | * level.addTo(app.world, true); |
| 149 | */ |
| 150 | constructor(levelId, data) { |
| 151 | /** |
| 152 | * the level data (JSON) |
| 153 | * @ignore |
| 154 | */ |
| 155 | this.data = data; |
| 156 | |
| 157 | /** |
| 158 | * name of the tilemap |
| 159 | * @type {string} |
| 160 | */ |
| 161 | this.name = levelId; |
| 162 | |
| 163 | /** |
| 164 | * level format discriminator used by the level director's dispatch |
| 165 | * @type {string} |
| 166 | */ |
| 167 | this.format = "tmx"; |
| 168 | |
| 169 | /** |
| 170 | * width of the tilemap in tiles |
| 171 | * @type {number} |
| 172 | */ |
| 173 | this.cols = +data.width; |
| 174 | |
| 175 | /** |
| 176 | * height of the tilemap in tiles |
| 177 | * @type {number} |
| 178 | */ |
| 179 | this.rows = +data.height; |
| 180 | |
| 181 | /** |
| 182 | * Tile width |
| 183 | * @type {number} |
| 184 | */ |
| 185 | this.tilewidth = +data.tilewidth; |
| 186 | |
| 187 | /** |
| 188 | * Tile height |
| 189 | * @type {number} |
| 190 | */ |
| 191 | this.tileheight = +data.tileheight; |
| 192 | |
| 193 | /** |
| 194 | * is the map an infinite map |
| 195 | * @type {number} |
| 196 | * @default 0 |
| 197 | */ |
| 198 | this.infinite = +data.infinite || 0; |
| 199 | |
| 200 | /** |
| 201 | * the map orientation type. melonJS supports “orthogonal”, “isometric”, “staggered”, “hexagonal” and “oblique”. |
| 202 | * @type {string} |
| 203 | * @default “orthogonal” |
| 204 | */ |
| 205 | this.orientation = data.orientation; |
| 206 | |
| 207 | /** |
nothing calls this directly
no test coverage detected