* Convenience overload of `lookAt` accepting a Vector3d. * @param target - world-space point to look at * @returns this camera
(target: Vector3d)
| 538 | * @returns this camera |
| 539 | */ |
| 540 | setLookAt(target: Vector3d): this { |
| 541 | return this.lookAt(target.x, target.y, target.z); |
| 542 | } |
| 543 | |
| 544 | /** |
| 545 | * Set the target-local follow offset. Called once when configuring |