* The camera's world-space right axis (unit). See Camera3d#getBasis. * @param out - vector to write into (returned) * @returns `out`
(out: Vector3d)
| 275 | * @returns `out` |
| 276 | */ |
| 277 | getRight(out: Vector3d): Vector3d { |
| 278 | this.getBasis(out, _bScratchA, _bScratchB); |
| 279 | return out; |
| 280 | } |
| 281 | |
| 282 | /** |
| 283 | * The camera's world-space up axis (unit). See {@link Camera3d#getBasis}. |
no test coverage detected