* Freeze the current stage for a fixed duration, then automatically resume. * Useful for hit-stop / hit-pause effects on impact. * * Convenience proxy for state.freeze; see that method's * documentation for the full behaviour matrix (extend-not-stack semantics, * interaction with m
(duration: number, music: boolean = false)
| 852 | * spawnImpactParticles(); |
| 853 | */ |
| 854 | freeze(duration: number, music: boolean = false): Promise<void> { |
| 855 | return state.freeze(duration, music); |
| 856 | } |
| 857 | |
| 858 | /** @ignore */ |
| 859 | _tick(time: number): void { |
no outgoing calls
no test coverage detected