@private
()
| 359 | |
| 360 | /** @private */ |
| 361 | _drawQuadTree() { |
| 362 | if (!this.options.quadtree) { |
| 363 | return; |
| 364 | } |
| 365 | const renderer = video.renderer; |
| 366 | renderer.save(); |
| 367 | const { x, y } = game.viewport.pos; |
| 368 | renderer.translate(-x, -y); |
| 369 | this._drawQuadTreeNode(renderer, game.world.broadphase); |
| 370 | renderer.restore(); |
| 371 | // flush is needed because this runs after GAME_AFTER_DRAW, |
| 372 | // which is emitted after the main renderer.flush() |
| 373 | renderer.flush(); |
| 374 | } |
| 375 | |
| 376 | /** @private */ |
| 377 | _drawQuadTreeNode(renderer, node) { |
no test coverage detected