* Pause the loop for most stage objects. * @ignore
()
| 98 | * @ignore |
| 99 | */ |
| 100 | function _pauseRunLoop(): void { |
| 101 | // Set the paused boolean to stop updates on (most) entities |
| 102 | _isPaused = true; |
| 103 | } |
| 104 | |
| 105 | /** |
| 106 | * Drain and resolve any pending freeze() promises. |