( createGameFn: () => void | (() => void), )
| 28 | * automatically; teardown is for example-owned side-effects only. |
| 29 | */ |
| 30 | export const createExampleComponent = ( |
| 31 | createGameFn: () => void | (() => void), |
| 32 | ) => { |
| 33 | return () => { |
| 34 | useEffect(() => { |
| 35 | if (currentInitFn === createGameFn) { |
| 36 | // Same example remounting — engine still alive from the |
| 37 | // first mount; the cleanup below detached the canvas, so |
| 38 | // re-parent it back into `#screen`. |
| 39 | const canvas = game.renderer?.getCanvas(); |
| 40 | const screen = document.getElementById("screen"); |
| 41 | if (canvas && screen && !screen.contains(canvas)) { |
| 42 | screen.appendChild(canvas); |
| 43 | } |
| 44 | } else if (currentInitFn !== null) { |
| 45 | // Cross-example navigation (e.g. `/lineOfSight` → `/plinko`). |
| 46 | // The previous example's engine is still alive but is |
| 47 | // running the wrong scene; safest reset is a full page |
| 48 | // reload so the new example boots from a clean state. |
| 49 | // `game.destroy()` would be cheaper, but it has known |
| 50 | // issues under React StrictMode's dev double-mount |
| 51 | // (`World.reset` throws after partial teardown). The |
| 52 | // reload re-runs `createExampleComponent` from scratch |
| 53 | // with `currentInitFn === null`, taking the init branch. |
| 54 | globalThis.location.reload(); |
| 55 | return; |
| 56 | } else { |
| 57 | // First mount of any example on this page load. |
| 58 | currentInitFn = createGameFn; |
| 59 | const teardown = createGameFn(); |
| 60 | currentTeardown = typeof teardown === "function" ? teardown : null; |
| 61 | } |
| 62 | // Detach the canvas on unmount so a navigation back to the |
| 63 | // index page (via the "← Examples" topbar link, same tab) |
| 64 | // doesn't leave the engine canvas parented in `#screen`. |
| 65 | // `#screen` is `position: fixed` and covers the whole window |
| 66 | // beneath the 41 px topbar, so any leftover canvas sits on |
| 67 | // top of the index-page link cards and silently eats every |
| 68 | // click. Also run the per-example teardown for any DOM / |
| 69 | // listener state the example added outside the engine. |
| 70 | return () => { |
| 71 | const canvas = game.renderer?.getCanvas(); |
| 72 | if (canvas?.parentElement) { |
| 73 | canvas.parentElement.removeChild(canvas); |
| 74 | } |
| 75 | if (currentTeardown) { |
| 76 | currentTeardown(); |
| 77 | currentTeardown = null; |
| 78 | } |
| 79 | }; |
| 80 | }, []); |
| 81 | return null; |
| 82 | }; |
| 83 | }; |
no test coverage detected