( object, raycaster, intersects, recursive )
| 7147 | }; |
| 7148 | |
| 7149 | var intersectObject = function ( object, raycaster, intersects, recursive ) { |
| 7150 | |
| 7151 | object.raycast( raycaster, intersects ); |
| 7152 | |
| 7153 | if ( recursive === true ) { |
| 7154 | |
| 7155 | var children = object.children; |
| 7156 | |
| 7157 | for ( var i = 0, l = children.length; i < l; i ++ ) { |
| 7158 | |
| 7159 | intersectObject( children[ i ], raycaster, intersects, true ); |
| 7160 | |
| 7161 | } |
| 7162 | |
| 7163 | } |
| 7164 | |
| 7165 | }; |
| 7166 | |
| 7167 | // |
| 7168 |