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Function initialNormal3

viewer/js/three.js:32411–32440  ·  view source on GitHub ↗
()

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32409 */
32410
32411 function initialNormal3() {
32412 // select an initial normal vector perpenicular to the first tangent vector,
32413 // and in the direction of the smallest tangent xyz component
32414
32415 normals[ 0 ] = new THREE.Vector3();
32416 binormals[ 0 ] = new THREE.Vector3();
32417 smallest = Number.MAX_VALUE;
32418 tx = Math.abs( tangents[ 0 ].x );
32419 ty = Math.abs( tangents[ 0 ].y );
32420 tz = Math.abs( tangents[ 0 ].z );
32421
32422 if ( tx <= smallest ) {
32423 smallest = tx;
32424 normal.set( 1, 0, 0 );
32425 }
32426
32427 if ( ty <= smallest ) {
32428 smallest = ty;
32429 normal.set( 0, 1, 0 );
32430 }
32431
32432 if ( tz <= smallest ) {
32433 normal.set( 0, 0, 1 );
32434 }
32435
32436 vec.crossVectors( tangents[ 0 ], normal ).normalize();
32437
32438 normals[ 0 ].crossVectors( tangents[ 0 ], vec );
32439 binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
32440 }
32441
32442
32443 // compute the slowly-varying normal and binormal vectors for each segment on the path

Callers 1

three.jsFile · 0.85

Calls 1

setMethod · 0.80

Tested by

no test coverage detected