Process the animation stack element - Returns 1 if the animation should be re-added to the stack - Returns 0 if the animation is finished (clean-up memory)
| 2059 | // - Returns 1 if the animation should be re-added to the stack |
| 2060 | // - Returns 0 if the animation is finished (clean-up memory) |
| 2061 | uint8_t Pixel_animationProcess( AnimationStackElement *elem ) |
| 2062 | { |
| 2063 | // Skip if index has been invalidate (unset) |
| 2064 | if ( elem->index == 0xFFFF ) |
| 2065 | { |
| 2066 | return 0; |
| 2067 | } |
| 2068 | |
| 2069 | // Check the play state |
| 2070 | switch ( elem->state & 0x7F ) |
| 2071 | { |
| 2072 | // Pause animation (paused animations will take up animation stack memory) |
| 2073 | case AnimationPlayState_Pause: |
| 2074 | return 1; |
| 2075 | |
| 2076 | // Stopping animation (frees animation from stack memory) |
| 2077 | case AnimationPlayState_Stop: |
| 2078 | // Indicate animation slot is free |
| 2079 | elem->index = 0xFFFF; |
| 2080 | return 0; |
| 2081 | |
| 2082 | // Single frame of the animation |
| 2083 | // Set to paused afterwards |
| 2084 | case AnimationPlayState_Single: |
| 2085 | elem->state = AnimationPlayState_Pause; |
| 2086 | break; |
| 2087 | |
| 2088 | // Do nothing |
| 2089 | case AnimationPlayState_Start: |
| 2090 | default: |
| 2091 | break; |
| 2092 | } |
| 2093 | |
| 2094 | // Lookup animation frame to make sure we have something to do |
| 2095 | // TODO Make sure animation index exists -HaaTa |
| 2096 | const uint8_t *data = Pixel_Animations[elem->index][elem->pos]; |
| 2097 | |
| 2098 | // If there is no frame data, that means we either stop, or restart |
| 2099 | if ( data == 0 ) |
| 2100 | { |
| 2101 | // Check if we still have more loops, one signifies stop, 0 is infinite |
| 2102 | if ( elem->loops == 0 || elem->loops-- > 1 ) |
| 2103 | { |
| 2104 | elem->pos = 0; |
| 2105 | |
| 2106 | // Signal that animation is repeating |
| 2107 | Macro_animationState( elem->index, ScheduleType_Repeat ); |
| 2108 | |
| 2109 | return Pixel_animationProcess( elem ); |
| 2110 | } |
| 2111 | // Stop animation |
| 2112 | else |
| 2113 | { |
| 2114 | // Indicate animation slot is free |
| 2115 | elem->index = 0xFFFF; |
| 2116 | return 0; |
| 2117 | } |
| 2118 | } |
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