* @constructor AssignmentNode * @extends {Node} * * Define a symbol, like `a=3.2`, update a property like `a.b=3.2`, or * replace a subset of a matrix like `A[2,2]=42`. * * Syntax: * * new AssignmentNode(symbol, value) * new AssignmentNode(object,
(object, index, value)
| 67 | * The value to be assigned |
| 68 | */ |
| 69 | constructor (object, index, value) { |
| 70 | super() |
| 71 | this.object = object |
| 72 | this.index = value ? index : null |
| 73 | this.value = value || index |
| 74 | |
| 75 | // validate input |
| 76 | if (!isSymbolNode(object) && !isAccessorNode(object)) { |
| 77 | throw new TypeError('SymbolNode or AccessorNode expected as "object"') |
| 78 | } |
| 79 | if (isSymbolNode(object) && object.name === 'end') { |
| 80 | throw new Error('Cannot assign to symbol "end"') |
| 81 | } |
| 82 | if (this.index && !isIndexNode(this.index)) { // index is optional |
| 83 | throw new TypeError('IndexNode expected as "index"') |
| 84 | } |
| 85 | if (!isNode(this.value)) { |
| 86 | throw new TypeError('Node expected as "value"') |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | // class name for typing purposes: |
| 91 | static name = name |
nothing calls this directly
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