* Short for "bit-block transfer". * It involves the transfer of a block of pixel data from one area of a computer's memory to another area, typically for the purpose of rendering images on the screen or manipulating them in various ways. * It's a fundamental operation in computer graphics util
(image: I, options: BlitOptions)
| 41 | * ``` |
| 42 | */ |
| 43 | blit<I extends JimpClass>(image: I, options: BlitOptions) { |
| 44 | const parsed = BlitOptionsSchema.parse(options); |
| 45 | let { |
| 46 | // eslint-disable-next-line prefer-const |
| 47 | src, |
| 48 | x = 0, |
| 49 | y = 0, |
| 50 | srcX = 0, |
| 51 | srcY = 0, |
| 52 | srcW = src.bitmap.width, |
| 53 | srcH = src.bitmap.height, |
| 54 | } = "bitmap" in parsed ? ({ src: parsed } as BlitOptionsComplex) : parsed; |
| 55 | |
| 56 | if (!("bitmap" in src)) { |
| 57 | throw new Error("The source must be a Jimp image"); |
| 58 | } |
| 59 | |
| 60 | if (typeof x !== "number" || typeof y !== "number") { |
| 61 | throw new Error("x and y must be numbers"); |
| 62 | } |
| 63 | |
| 64 | // round input |
| 65 | x = Math.round(x); |
| 66 | y = Math.round(y); |
| 67 | |
| 68 | // round input |
| 69 | srcX = Math.round(srcX); |
| 70 | srcY = Math.round(srcY); |
| 71 | srcW = Math.round(srcW); |
| 72 | srcH = Math.round(srcH); |
| 73 | |
| 74 | const maxWidth = image.bitmap.width; |
| 75 | const maxHeight = image.bitmap.height; |
| 76 | |
| 77 | scan(src, srcX, srcY, srcW, srcH, function (sx, sy, idx) { |
| 78 | const xOffset = x + sx - srcX; |
| 79 | const yOffset = y + sy - srcY; |
| 80 | |
| 81 | if ( |
| 82 | xOffset >= 0 && |
| 83 | yOffset >= 0 && |
| 84 | maxWidth - xOffset > 0 && |
| 85 | maxHeight - yOffset > 0 |
| 86 | ) { |
| 87 | const dstIdx = image.getPixelIndex(xOffset, yOffset); |
| 88 | const srcColor = { |
| 89 | r: src.bitmap.data[idx] || 0, |
| 90 | g: src.bitmap.data[idx + 1] || 0, |
| 91 | b: src.bitmap.data[idx + 2] || 0, |
| 92 | a: src.bitmap.data[idx + 3] || 0, |
| 93 | }; |
| 94 | |
| 95 | const dst = { |
| 96 | r: image.bitmap.data[dstIdx] || 0, |
| 97 | g: image.bitmap.data[dstIdx + 1] || 0, |
| 98 | b: image.bitmap.data[dstIdx + 2] || 0, |
| 99 | a: image.bitmap.data[dstIdx + 3] || 0, |
| 100 | }; |
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