* Play the animation * * If the `sync` options is `true`, the animation will play synchronously. This * is the equivalent of running the animation * with a duration of 0ms.
(opts?: AnimationPlayOptions)
| 14 | * with a duration of 0ms. |
| 15 | */ |
| 16 | play(opts?: AnimationPlayOptions): Promise<void>; |
| 17 | |
| 18 | /** |
| 19 | * Pauses the animation |
no outgoing calls
no test coverage detected