(page: E2EPage, startX: number, startY: number, dragByX = 0, dragByY = 0)
| 116 | }; |
| 117 | |
| 118 | const moveElement = async (page: E2EPage, startX: number, startY: number, dragByX = 0, dragByY = 0) => { |
| 119 | const steps = 10; |
| 120 | const browser = page.context().browser()!.browserType().name(); |
| 121 | |
| 122 | const viewport = page.viewportSize(); |
| 123 | if (viewport === null) { |
| 124 | throw new Error( |
| 125 | 'Cannot get viewport size. See https://playwright.dev/docs/api/class-page#page-viewport-size for more information' |
| 126 | ); |
| 127 | } |
| 128 | |
| 129 | validateDragByX(startX, dragByX, viewport.width); |
| 130 | validateDragByY(startY, dragByY, viewport.height); |
| 131 | |
| 132 | const endX = startX + dragByX; |
| 133 | const endY = startY + dragByY; |
| 134 | |
| 135 | // Drag the element. |
| 136 | for (let i = 1; i <= steps; i++) { |
| 137 | const middleX = startX + (endX - startX) * (i / steps); |
| 138 | const middleY = startY + (endY - startY) * (i / steps); |
| 139 | |
| 140 | await page.mouse.move(middleX, middleY); |
| 141 | |
| 142 | // Safari needs to wait for a repaint to occur before moving the mouse again. |
| 143 | if (browser === 'webkit' && i % 2 === 0) { |
| 144 | // Repainting every 2 steps is enough to keep the drag gesture smooth. |
| 145 | // Anything past 4 steps will cause the drag gesture to be flaky. |
| 146 | await page.evaluate(() => new Promise(requestAnimationFrame)); |
| 147 | } |
| 148 | } |
| 149 | }; |
no test coverage detected