| 101 | |
| 102 | // use entire row for hitting area (will use bottom reverse sorted first) if we not actively moving DOWN and didn't already skip |
| 103 | protected _useEntireRowArea(node: GridStackNode, nn: GridStackPosition): boolean { |
| 104 | return (!this.float || this.batchMode && !this._prevFloat) && !this._hasLocked && (!node._moving || node._skipDown || nn.y <= node.y); |
| 105 | } |
| 106 | |
| 107 | /** @internal fix collision on given 'node', going to given new location 'nn', with optional 'collide' node already found. |
| 108 | * return true if we moved. */ |