(target, uncache)
| 595 | target.setAttribute("data-svg-origin", xOrigin + " " + yOrigin); |
| 596 | }, |
| 597 | _parseTransform = (target, uncache) => { |
| 598 | let cache = target._gsap || new GSCache(target); |
| 599 | if ("x" in cache && !uncache && !cache.uncache) { |
| 600 | return cache; |
| 601 | } |
| 602 | let style = target.style, |
| 603 | invertedScaleX = cache.scaleX < 0, |
| 604 | px = "px", |
| 605 | deg = "deg", |
| 606 | cs = getComputedStyle(target), |
| 607 | origin = _getComputedProperty(target, _transformOriginProp) || "0", |
| 608 | x, y, z, scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY, perspective, xOrigin, yOrigin, |
| 609 | matrix, angle, cos, sin, a, b, c, d, a12, a22, t1, t2, t3, a13, a23, a33, a42, a43, a32; |
| 610 | x = y = z = rotation = rotationX = rotationY = skewX = skewY = perspective = 0; |
| 611 | scaleX = scaleY = 1; |
| 612 | cache.svg = !!(target.getCTM && _isSVG(target)); |
| 613 | |
| 614 | if (cs.translate) { // accommodate independent transforms by combining them into normal ones. |
| 615 | if (cs.translate !== "none" || cs.scale !== "none" || cs.rotate !== "none") { |
| 616 | style[_transformProp] = (cs.translate !== "none" ? "translate3d(" + (cs.translate + " 0 0").split(" ").slice(0, 3).join(", ") + ") " : "") + (cs.rotate !== "none" ? "rotate(" + cs.rotate + ") " : "") + (cs.scale !== "none" ? "scale(" + cs.scale.split(" ").join(",") + ") " : "") + (cs[_transformProp] !== "none" ? cs[_transformProp] : ""); |
| 617 | } |
| 618 | style.scale = style.rotate = style.translate = "none"; |
| 619 | } |
| 620 | |
| 621 | matrix = _getMatrix(target, cache.svg); |
| 622 | if (cache.svg) { |
| 623 | if (cache.uncache) { // if cache.uncache is true (and maybe if origin is 0,0), we need to set element.style.transformOrigin = (cache.xOrigin - bbox.x) + "px " + (cache.yOrigin - bbox.y) + "px". Previously we let the data-svg-origin stay instead, but when introducing revert(), it complicated things. |
| 624 | t2 = target.getBBox(); |
| 625 | origin = (cache.xOrigin - t2.x) + "px " + (cache.yOrigin - t2.y) + "px"; |
| 626 | t1 = ""; |
| 627 | } else { |
| 628 | t1 = !uncache && target.getAttribute("data-svg-origin"); // Remember, to work around browser inconsistencies we always force SVG elements' transformOrigin to 0,0 and offset the translation accordingly. |
| 629 | } |
| 630 | _applySVGOrigin(target, t1 || origin, !!t1 || cache.originIsAbsolute, cache.smooth !== false, matrix); |
| 631 | } |
| 632 | xOrigin = cache.xOrigin || 0; |
| 633 | yOrigin = cache.yOrigin || 0; |
| 634 | if (matrix !== _identity2DMatrix) { |
| 635 | a = matrix[0]; //a11 |
| 636 | b = matrix[1]; //a21 |
| 637 | c = matrix[2]; //a31 |
| 638 | d = matrix[3]; //a41 |
| 639 | x = a12 = matrix[4]; |
| 640 | y = a22 = matrix[5]; |
| 641 | |
| 642 | //2D matrix |
| 643 | if (matrix.length === 6) { |
| 644 | scaleX = Math.sqrt(a * a + b * b); |
| 645 | scaleY = Math.sqrt(d * d + c * c); |
| 646 | rotation = (a || b) ? _atan2(b, a) * _RAD2DEG : 0; //note: if scaleX is 0, we cannot accurately measure rotation. Same for skewX with a scaleY of 0. Therefore, we default to the previously recorded value (or zero if that doesn't exist). |
| 647 | skewX = (c || d) ? _atan2(c, d) * _RAD2DEG + rotation : 0; |
| 648 | skewX && (scaleY *= Math.abs(Math.cos(skewX * _DEG2RAD))); |
| 649 | if (cache.svg) { |
| 650 | x -= xOrigin - (xOrigin * a + yOrigin * c); |
| 651 | y -= yOrigin - (xOrigin * b + yOrigin * d); |
| 652 | } |
| 653 | |
| 654 | //3D matrix |
no test coverage detected
searching dependent graphs…