(value)
| 37 | }, |
| 38 | //if progress lands on 1, the % will make it 0 which is why we || 1, but not if it's negative because it makes more sense for motion to end at 0 in that case. |
| 39 | _round = function _round(value) { |
| 40 | return Math.round(value * _roundingNum) / _roundingNum || 0; |
| 41 | }, |
| 42 | _roundPrecise = function _roundPrecise(value) { |
| 43 | return Math.round(value * 1e10) / 1e10 || 0; |
| 44 | }, |
no outgoing calls
no test coverage detected
searching dependent graphs…