(animation)
| 362 | return !animation || animation._ts && _hasNoPausedAncestors(animation.parent); |
| 363 | }, |
| 364 | _elapsedCycleDuration = function _elapsedCycleDuration(animation) { |
| 365 | return animation._repeat ? _animationCycle(animation._tTime, animation = animation.duration() + animation._rDelay) * animation : 0; |
| 366 | }, |
| 367 | // feed in the totalTime and cycleDuration and it'll return the cycle (iteration minus 1) and if the playhead is exactly at the very END, it will NOT bump up to the next cycle. |
| 368 | _animationCycle = function _animationCycle(tTime, cycleDuration) { |
| 369 | var whole = Math.floor(tTime = _roundPrecise(tTime / cycleDuration)); |
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