(ratio, cache)
| 1110 | target.style[_transformProp] = transforms || "translate(0, 0)"; |
| 1111 | }, |
| 1112 | _renderSVGTransforms = function _renderSVGTransforms(ratio, cache) { |
| 1113 | var _ref2 = cache || this, |
| 1114 | xPercent = _ref2.xPercent, |
| 1115 | yPercent = _ref2.yPercent, |
| 1116 | x = _ref2.x, |
| 1117 | y = _ref2.y, |
| 1118 | rotation = _ref2.rotation, |
| 1119 | skewX = _ref2.skewX, |
| 1120 | skewY = _ref2.skewY, |
| 1121 | scaleX = _ref2.scaleX, |
| 1122 | scaleY = _ref2.scaleY, |
| 1123 | target = _ref2.target, |
| 1124 | xOrigin = _ref2.xOrigin, |
| 1125 | yOrigin = _ref2.yOrigin, |
| 1126 | xOffset = _ref2.xOffset, |
| 1127 | yOffset = _ref2.yOffset, |
| 1128 | forceCSS = _ref2.forceCSS, |
| 1129 | tx = parseFloat(x), |
| 1130 | ty = parseFloat(y), |
| 1131 | a11, |
| 1132 | a21, |
| 1133 | a12, |
| 1134 | a22, |
| 1135 | temp; |
| 1136 | |
| 1137 | rotation = parseFloat(rotation); |
| 1138 | skewX = parseFloat(skewX); |
| 1139 | skewY = parseFloat(skewY); |
| 1140 | |
| 1141 | if (skewY) { |
| 1142 | //for performance reasons, we combine all skewing into the skewX and rotation values. Remember, a skewY of 10 degrees looks the same as a rotation of 10 degrees plus a skewX of 10 degrees. |
| 1143 | skewY = parseFloat(skewY); |
| 1144 | skewX += skewY; |
| 1145 | rotation += skewY; |
| 1146 | } |
| 1147 | |
| 1148 | if (rotation || skewX) { |
| 1149 | rotation *= _DEG2RAD; |
| 1150 | skewX *= _DEG2RAD; |
| 1151 | a11 = Math.cos(rotation) * scaleX; |
| 1152 | a21 = Math.sin(rotation) * scaleX; |
| 1153 | a12 = Math.sin(rotation - skewX) * -scaleY; |
| 1154 | a22 = Math.cos(rotation - skewX) * scaleY; |
| 1155 | |
| 1156 | if (skewX) { |
| 1157 | skewY *= _DEG2RAD; |
| 1158 | temp = Math.tan(skewX - skewY); |
| 1159 | temp = Math.sqrt(1 + temp * temp); |
| 1160 | a12 *= temp; |
| 1161 | a22 *= temp; |
| 1162 | |
| 1163 | if (skewY) { |
| 1164 | temp = Math.tan(skewY); |
| 1165 | temp = Math.sqrt(1 + temp * temp); |
| 1166 | a11 *= temp; |
| 1167 | a21 *= temp; |
| 1168 | } |
| 1169 | } |
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