( strings: TemplateStringsArray, ...values: string[] )
| 9 | * GLSL string template to write your shader. |
| 10 | */ |
| 11 | export default function GLSL( |
| 12 | strings: TemplateStringsArray, |
| 13 | ...values: string[] |
| 14 | ): GLSLCode { |
| 15 | let code = ""; |
| 16 | for (let i = 0; i < strings.length; i++) { |
| 17 | code += (i === 0 ? "" : values[i - 1]) + strings[i]; |
| 18 | } |
| 19 | return code; |
| 20 | } |
no outgoing calls
no test coverage detected
searching dependent graphs…