(mode)
| 4 | describe('internal: different texture cloning'); |
| 5 | |
| 6 | function testArrayThenArray1D4(mode) { |
| 7 | const gpu = new GPU({ mode }); |
| 8 | function createTextureOf(value, type) { |
| 9 | return (gpu.createKernel(function(value) { |
| 10 | return value[this.thread.x]; |
| 11 | }, { |
| 12 | output: [1], |
| 13 | pipeline: true, |
| 14 | argumentTypes: { value: type } |
| 15 | }))(value); |
| 16 | } |
| 17 | const arrayTexture = createTextureOf([1], 'Array'); |
| 18 | const arrayTextureClone = arrayTexture.clone(); |
| 19 | const array4Texture = createTextureOf([[1,2,3,4]], 'Array1D(4)'); |
| 20 | const array4TextureClone = array4Texture.clone(); |
| 21 | assert.notEqual(arrayTextureClone, array4TextureClone); |
| 22 | assert.deepEqual(arrayTextureClone.toArray(), new Float32Array([1])); |
| 23 | assert.deepEqual(array4TextureClone.toArray(), [new Float32Array([1,2,3,4])]); |
| 24 | gpu.destroy(); |
| 25 | } |
| 26 | |
| 27 | test('Array then Array1D(4) auto', () => { |
| 28 | testArrayThenArray1D4(); |
no test coverage detected
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