(mode)
| 59 | }); |
| 60 | |
| 61 | function testMemoryOptimizedNumberTexture(mode) { |
| 62 | const gpu = new GPU({ mode }); |
| 63 | const matrix4X4 = [ |
| 64 | [1,2,3,4], |
| 65 | [5,6,7,8], |
| 66 | [9,10,11,12], |
| 67 | [13,14,15,16], |
| 68 | ]; |
| 69 | const texture4X4 = ( |
| 70 | gpu.createKernel(function(value) { |
| 71 | return value[this.thread.y][this.thread.x]; |
| 72 | }) |
| 73 | .setOutput([4, 4]) |
| 74 | .setPrecision('single') |
| 75 | .setOptimizeFloatMemory(true) |
| 76 | .setPipeline(true) |
| 77 | )(matrix4X4); |
| 78 | |
| 79 | const matrix3X3 = [ |
| 80 | [1,2,3], |
| 81 | [4,5,6], |
| 82 | [7,8,9] |
| 83 | ]; |
| 84 | const texture3X3 = ( |
| 85 | gpu.createKernel(function(value) { |
| 86 | return value[this.thread.y][this.thread.x]; |
| 87 | }) |
| 88 | .setOutput([3, 3]) |
| 89 | .setPrecision('single') |
| 90 | .setOptimizeFloatMemory(true) |
| 91 | .setPipeline(true) |
| 92 | )(matrix3X3); |
| 93 | |
| 94 | const matrix2X2 = [ |
| 95 | [1,2], |
| 96 | [3,4] |
| 97 | ]; |
| 98 | const texture2X2 = ( |
| 99 | gpu.createKernel(function(value) { |
| 100 | return value[this.thread.y][this.thread.x]; |
| 101 | }) |
| 102 | .setOutput([2, 2]) |
| 103 | .setPrecision('single') |
| 104 | .setOptimizeFloatMemory(true) |
| 105 | .setPipeline(true) |
| 106 | )(matrix2X2); |
| 107 | |
| 108 | const kernel = gpu.createKernel(function(texture) { |
| 109 | return texture[this.thread.y][this.thread.x]; |
| 110 | }) |
| 111 | .setDynamicArguments(true) |
| 112 | .setDynamicOutput(true) |
| 113 | .setOptimizeFloatMemory(true) |
| 114 | .setOutput([4,4]); |
| 115 | |
| 116 | assert.deepEqual(kernel(texture4X4), [ |
| 117 | new Float32Array([1,2,3,4]), |
| 118 | new Float32Array([5,6,7,8]), |
no test coverage detected
searching dependent graphs…