BuildLogger builds the logger.
(level string)
| 77 | |
| 78 | // BuildLogger builds the logger. |
| 79 | func BuildLogger(level string) { |
| 80 | intLevel := LevelError |
| 81 | switch level { |
| 82 | case "error": |
| 83 | intLevel = LevelError |
| 84 | case "warning": |
| 85 | intLevel = LevelWarning |
| 86 | case "info": |
| 87 | intLevel = LevelInformational |
| 88 | case "debug": |
| 89 | intLevel = LevelDebug |
| 90 | } |
| 91 | l := Logger{ |
| 92 | level: intLevel, |
| 93 | } |
| 94 | logger = &l |
| 95 | } |
| 96 | |
| 97 | // Log returns the logger. |
| 98 | func Log() *Logger { |