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Function decodeAudioData

src/howler.core.js:2461–2483  ·  view source on GitHub ↗
(arraybuffer, self)

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2459 * @param {Howl} self
2460 */
2461 var decodeAudioData = function(arraybuffer, self) {
2462 // Fire a load error if something broke.
2463 var error = function() {
2464 self._emit('loaderror', null, 'Decoding audio data failed.');
2465 };
2466
2467 // Load the sound on success.
2468 var success = function(buffer) {
2469 if (buffer && self._sounds.length > 0) {
2470 cache[self._src] = buffer;
2471 loadSound(self, buffer);
2472 } else {
2473 error();
2474 }
2475 };
2476
2477 // Decode the buffer into an audio source.
2478 if (typeof Promise !== 'undefined' && Howler.ctx.decodeAudioData.length === 1) {
2479 Howler.ctx.decodeAudioData(arraybuffer).then(success).catch(error);
2480 } else {
2481 Howler.ctx.decodeAudioData(arraybuffer, success, error);
2482 }
2483 }
2484
2485 /**
2486 * Sound is now loaded, so finish setting everything up and fire the loaded event.

Callers 1

loadBufferFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected