()
| 31 | func (p *PointVector) NumEdges() int { return len(*p) } |
| 32 | func (p *PointVector) Edge(i int) Edge { return Edge{(*p)[i], (*p)[i]} } |
| 33 | func (p *PointVector) ReferencePoint() ReferencePoint { return OriginReferencePoint(false) } |
| 34 | func (p *PointVector) NumChains() int { return len(*p) } |
| 35 | func (p *PointVector) Chain(i int) Chain { return Chain{i, 1} } |
| 36 | func (p *PointVector) ChainEdge(i, j int) Edge { return Edge{(*p)[i], (*p)[j]} } |