Contexter is implemented by values that have an assigned OpenGL context.
| 12 | |
| 13 | // Contexter is implemented by values that have an assigned OpenGL context. |
| 14 | type Contexter interface { |
| 15 | GLContext() *Context |
| 16 | } |
| 17 | |
| 18 | type ( |
| 19 | Bitfield uint32 |
nothing calls this directly
no outgoing calls
no test coverage detected