| 27 | } |
| 28 | |
| 29 | func toEngineEnvValueString(value any) (string, bool) { |
| 30 | switch v := value.(type) { |
| 31 | case string: |
| 32 | return v, true |
| 33 | case float32: |
| 34 | return strconv.FormatFloat(float64(v), 'f', -1, 32), true |
| 35 | case float64: |
| 36 | return strconv.FormatFloat(v, 'f', -1, 64), true |
| 37 | case bool, int, int8, int16, int32, int64, uint, uint8, uint16, uint32, uint64: |
| 38 | return fmt.Sprintf("%v", v), true |
| 39 | default: |
| 40 | return "", false |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | // EngineConfig represents the parsed engine configuration |
| 45 | type EngineConfig struct { |