(self, surface)
| 198 | self.update_time = pygame.time.get_ticks() |
| 199 | |
| 200 | def draw(self, surface): |
| 201 | img = pygame.transform.flip(self.image, self.flip, False) |
| 202 | surface.blit( |
| 203 | img, |
| 204 | ( |
| 205 | self.rect.x - (self.offset[0] * self.image_scale), |
| 206 | self.rect.y - (self.offset[1] * self.image_scale), |
| 207 | ), |
| 208 | ) |