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Class BrickWall

brickout-game/brickout-game.py:220–285  ·  view source on GitHub ↗

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218
219
220class BrickWall(pygame.sprite.Group):
221 def __init__(self, screen, x, y, width, height):
222 self.__screen = screen
223 self._x = x
224 self._y = y
225 self._width = width
226 self._height = height
227 self._bricks = []
228
229 X = x
230 Y = y
231 for i in range(3):
232 for j in range(4):
233 self._bricks.append(Brick(screen, width, height, X, Y))
234 X += width + (width / 7.0)
235 Y += height + (height / 7.0)
236 X = x
237
238 def add(self, brick):
239 """
240 adds a brick to this BrickWall (group)
241 """
242 self._bricks.append(brick)
243
244 def remove(self, brick):
245 """
246 removes a brick from this BrickWall (group)
247 """
248 self._bricks.remove(brick)
249
250 def draw(self):
251 """
252 draws all bricks onto screen.
253 """
254 for brick in self._bricks:
255 if brick != None:
256 brick.draw()
257
258 def update(self, ball):
259 """
260 checks collision between ball and bricks.
261 """
262 for i in range(len(self._bricks)):
263 if (self._bricks[i] != None) and self._bricks[i].collide(ball):
264 self._bricks[i] = None
265
266 # removes the None-elements from the brick list.
267 for brick in self._bricks:
268 if brick is None:
269 self._bricks.remove(brick)
270
271 def hasWin(self):
272 """
273 Has player win the game?
274 """
275 return len(self._bricks) == 0
276
277 def collide(self, ball):

Callers 1

brickout-game.pyFile · 0.85

Calls

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Tested by

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