RiggedMesh is a Mesh associated with a skeleton.
| 17 | |
| 18 | // RiggedMesh is a Mesh associated with a skeleton. |
| 19 | type RiggedMesh struct { |
| 20 | *Mesh // Embedded mesh |
| 21 | skeleton *Skeleton |
| 22 | mBones gls.Uniform |
| 23 | } |
| 24 | |
| 25 | // NewRiggedMesh returns a new rigged mesh. |
| 26 | func NewRiggedMesh(mesh *Mesh) *RiggedMesh { |
nothing calls this directly
no outgoing calls
no test coverage detected