SetWrapT set the wrapping mode for texture T coordinate The default value is GL_CLAMP_TO_EDGE;
(wrapT uint32)
| 253 | // SetWrapT set the wrapping mode for texture T coordinate |
| 254 | // The default value is GL_CLAMP_TO_EDGE; |
| 255 | func (t *Texture2D) SetWrapT(wrapT uint32) { |
| 256 | |
| 257 | t.wrapT = wrapT |
| 258 | t.updateParams = true |
| 259 | } |
| 260 | |
| 261 | // SetRepeat set the repeat factor |
| 262 | func (t *Texture2D) SetRepeat(x, y float32) { |
no outgoing calls
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