SetMinFilter sets the filter to be applied when the texture element covers less than on pixel. The default value is gls.Linear.
(minFilter uint32)
| 237 | // SetMinFilter sets the filter to be applied when the texture element |
| 238 | // covers less than on pixel. The default value is gls.Linear. |
| 239 | func (t *Texture2D) SetMinFilter(minFilter uint32) { |
| 240 | |
| 241 | t.minFilter = minFilter |
| 242 | t.updateParams = true |
| 243 | } |
| 244 | |
| 245 | // SetWrapS set the wrapping mode for texture S coordinate |
| 246 | // The default value is GL_CLAMP_TO_EDGE; |
no outgoing calls
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