SetMagFilter sets the filter to be applied when the texture element covers more than on pixel. The default value is gls.Linear.
(magFilter uint32)
| 229 | // SetMagFilter sets the filter to be applied when the texture element |
| 230 | // covers more than on pixel. The default value is gls.Linear. |
| 231 | func (t *Texture2D) SetMagFilter(magFilter uint32) { |
| 232 | |
| 233 | t.magFilter = magFilter |
| 234 | t.updateParams = true |
| 235 | } |
| 236 | |
| 237 | // SetMinFilter sets the filter to be applied when the texture element |
| 238 | // covers less than on pixel. The default value is gls.Linear. |
no outgoing calls
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