Handle returns the OpenGL handle of this program.
()
| 53 | |
| 54 | // Handle returns the OpenGL handle of this program. |
| 55 | func (prog *Program) Handle() uint32 { |
| 56 | |
| 57 | return prog.handle |
| 58 | } |
| 59 | |
| 60 | // AddShader adds a shader to this program. |
| 61 | // This must be done before the program is built. |
no outgoing calls
no test coverage detected