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github.com/fyne-io/fyne @v2.7.4 sqlite

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README

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About

Fyne is an easy-to-use UI toolkit and app API written in Go. It is designed to build applications that run on desktop and mobile devices with a single codebase.

Prerequisites

To develop apps using Fyne you will need Go version 1.17 or later, a C compiler and your system's development tools. If you're not sure if that's all installed or you don't know how then check out our Getting Started document.

Using the standard go tools you can install Fyne's core library using:

go get fyne.io/fyne/v2@latest

After importing a new module, run the following command before compiling the code for the first time. Avoid running it before writing code that uses the module to prevent accidental removal of dependencies:

go mod tidy

Widget demo

To run a showcase of the features of Fyne execute the following:

go install fyne.io/demo@latest
demo

And you should see something like this (after you click a few buttons):

Fyne Demo Dark Theme

Or if you are using the light theme:

Fyne Demo Light Theme

And even running on a mobile device:

Fyne Demo Mobile Light Theme

Getting Started

Fyne is designed to be really easy to code with. If you have followed the prerequisite steps above then all you need is a Go IDE (or a text editor).

Open a new file and you're ready to write your first app!

package main

import (
    "fyne.io/fyne/v2/app"
    "fyne.io/fyne/v2/container"
    "fyne.io/fyne/v2/widget"
)

func main() {
    a := app.New()
    w := a.NewWindow("Hello")

    hello := widget.NewLabel("Hello Fyne!")
    w.SetContent(container.NewVBox(
        hello,
        widget.NewButton("Hi!", func() {
            hello.SetText("Welcome :)")
        }),
    ))

    w.ShowAndRun()
}

And you can run that simply as:

go run main.go

[!NOTE]
The first compilation of Fyne on Windows can take up to 10 minutes, depending on your hardware. Subsequent builds will be fast.

It should look like this:

Fyne Hello Dark Theme Fyne Hello Dark Theme

Run in mobile simulation

There is a helpful mobile simulation mode that gives a hint of how your app would work on a mobile device:

go run -tags mobile main.go

Another option is to use fyne command, see Packaging for mobile.

Installing

Using go install will copy the executable into your go bin dir. To install the application with icons etc into your operating system's standard application location you can use the fyne utility and the "install" subcommand.

go install fyne.io/tools/cmd/fyne@latest
fyne install

Packaging for mobile

To run on a mobile device it is necessary to package up the application. To do this we can use the fyne utility "package" subcommand. You will need to add appropriate parameters as prompted, but the basic command is shown below. Once packaged you can install using the platform development tools or the fyne "install" subcommand.

fyne package -os android -appID my.domain.appname
fyne install -os android

The built Android application can run either in a real device or an Android emulator. However, building for iOS is slightly different. If the "-os" argument is "ios", it is build only for a real iOS device. Specify "-os" to "iossimulator" allows the application be able to run in an iOS simulator:

fyne package -os ios -appID my.domain.appname
fyne package -os iossimulator -appID my.domain.appname

Preparing a release

Using the fyne utility "release" subcommand you can package up your app for release to app stores and market places. Make sure you have the standard build tools installed and have followed the platform documentation for setting up accounts and signing. Then you can execute something like the following, notice the -os ios parameter allows building an iOS app from macOS computer. Other combinations work as well :)

$ fyne release -os ios -certificate "Apple Distribution" -profile "My App Distribution" -appID "com.example.myapp"

The above command will create a '.ipa' file that can then be uploaded to the iOS App Store.

Documentation

More documentation is available at the Fyne developer website or on pkg.go.dev.

Examples

You can find many example applications in the examples repository. Alternatively a list of applications using fyne can be found at our website.

Shipping the Fyne Toolkit

All Fyne apps will work without pre-installed libraries, this is one reason the apps are so portable. However, if looking to support Fyne in a bigger way on your operating system then you can install some utilities that help to make a more complete experience.

Additional apps

It is recommended that you install the following additional apps:

app go install description
fyne_settings fyne.io/fyne/v2/cmd/fyne_settings A GUI for managing your global Fyne settings like theme and scaling
apps github.com/fyne-io/apps A graphical installer for the Fyne apps listed at https://apps.fyne.io

These are optional applications but can help to create a more complete desktop experience.

FyneDesk (Linux / BSD)

To go all the way with Fyne on your desktop / laptop computer you could install FyneDesk as well :)

FyneDesk screenshopt in dark mode

Extension points exported contracts — how you extend this code

Clipboard (Interface)
Clipboard represents the system clipboard interface [10 implementers]
clipboard.go
Widget (Interface)
Widget defines the standard behaviours of any widget. This extends [CanvasObject]. A widget behaves in the same basic wa [85 …
widget.go
Theme (Interface)
Theme defines the method to look up colors, sizes and fonts that make up a Fyne theme. Since: 2.0 [7 implementers]
theme.go
Shortcut (Interface)
Shortcut is the interface used to describe a shortcut action [7 implementers]
shortcut.go
CanvasObject (Interface)
CanvasObject describes any graphical object that can be added to a canvas. Objects have a size and position that can be [10 …
canvasobject.go
Layout (Interface)
Layout defines how [CanvasObject]s may be laid out in a specified Size. [98 implementers]
layout.go
URIReadCloser (Interface)
URIReadCloser represents a cross platform data stream from a file or provider of data. It may refer to an item on a file [7 …
uri.go
Resource (Interface)
Resource represents a single binary resource, such as an image or font. A resource has an identifying name and byte arra [6 …
resource.go

Core symbols most depended-on inside this repo

Size
called by 692
theme.go
Resize
called by 616
window.go
Canvas
called by 519
window.go
NewLabel
called by 509
widget/label.go
Refresh
called by 506
canvas.go
MinSize
called by 479
layout.go
AssertRendersToMarkup
called by 444
test/test_helper.go
NewRectangle
called by 356
canvas/rectangle.go

Shape

Method 3,975
Function 3,401
Struct 645
Interface 118
TypeAlias 82
FuncType 5
Class 1

Languages

Go99%
Java1%
TypeScript1%

Modules by API surface

theme/icons.go136 symbols
widget/entry.go118 symbols
widget/entry_test.go108 symbols
internal/driver/glfw/window_test.go103 symbols
widget/tree.go77 symbols
theme/icons_test.go75 symbols
widget/richtext_objects.go74 symbols
widget/table.go72 symbols
widget/textgrid.go71 symbols
container/tabs.go69 symbols
internal/driver/glfw/window.go63 symbols
data/binding/trees.go59 symbols

Dependencies from manifests, versioned

fyne.io/systrayv1.12.1 · 1×
github.com/akavel/rsrcv0.10.2 · 1×
github.com/cpuguy83/go-md2man/v2v2.0.1 · 1×
github.com/fredbi/uriv1.1.1 · 1×
github.com/fsnotify/fsnotifyv1.9.0 · 1×
github.com/fyne-io/gl-jsv0.2.0 · 1×
github.com/fyne-io/glfw-jsv0.3.0 · 1×
github.com/fyne-io/imagev0.1.1 · 1×
github.com/fyne-io/oksvgv0.2.0 · 1×

For agents

$ claude mcp add fyne \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact