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Struct GameView

ui/gameview.go:13–21  ·  view source on GitHub ↗

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11const padding = 0
12
13type GameView struct {
14 director *Director
15 console *nes.Console
16 title string
17 hash string
18 texture uint32
19 record bool
20 frames []image.Image
21}
22
23func NewGameView(director *Director, console *nes.Console, title, hash string) View {
24 texture := createTexture()

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