(snapshot int)
| 26 | } |
| 27 | |
| 28 | func (view *GameView) load(snapshot int) { |
| 29 | // load state |
| 30 | if err := view.console.LoadState(savePath(view.hash, snapshot)); err == nil { |
| 31 | return |
| 32 | } else { |
| 33 | view.console.Reset() |
| 34 | } |
| 35 | // load sram |
| 36 | cartridge := view.console.Cartridge |
| 37 | if cartridge.Battery != 0 { |
| 38 | if sram, err := readSRAM(sramPath(view.hash, snapshot)); err == nil { |
| 39 | cartridge.SRAM = sram |
| 40 | } |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | func (view *GameView) save(snapshot int) { |
| 45 | // save sram |