()
| 17 | ) |
| 18 | |
| 19 | func init() { |
| 20 | // we need a parallel OS thread to avoid audio stuttering |
| 21 | runtime.GOMAXPROCS(2) |
| 22 | |
| 23 | // we need to keep OpenGL calls on a single thread |
| 24 | runtime.LockOSThread() |
| 25 | } |
| 26 | |
| 27 | func Run(paths []string) { |
| 28 | // initialize audio |
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