(director *Director, console *nes.Console, title, hash string)
| 21 | } |
| 22 | |
| 23 | func NewGameView(director *Director, console *nes.Console, title, hash string) View { |
| 24 | texture := createTexture() |
| 25 | return &GameView{director, console, title, hash, texture, false, nil} |
| 26 | } |
| 27 | |
| 28 | func (view *GameView) load(snapshot int) { |
| 29 | // load state |
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