| 64 | } |
| 65 | |
| 66 | func (f *Function) Paths() Paths { |
| 67 | var paths Paths |
| 68 | fine := 1.0 / 256 |
| 69 | for a := 0; a < 360; a += 5 { |
| 70 | var path Path |
| 71 | for r := 0.0; r <= 8.0; r += fine { |
| 72 | x := math.Cos(Radians(float64(a))) * r |
| 73 | y := math.Sin(Radians(float64(a))) * r |
| 74 | z := f.Function(x, y) |
| 75 | o := -math.Pow(-z, 1.4) |
| 76 | x = math.Cos(Radians(float64(a))-o) * r |
| 77 | y = math.Sin(Radians(float64(a))-o) * r |
| 78 | z = math.Min(z, f.Box.Max.Z) |
| 79 | z = math.Max(z, f.Box.Min.Z) |
| 80 | path = append(path, Vector{x, y, z}) |
| 81 | } |
| 82 | paths = append(paths, path) |
| 83 | } |
| 84 | return paths |
| 85 | } |
| 86 | |
| 87 | func (f *Function) Paths1() Paths { |
| 88 | var paths Paths |