(path string)
| 19 | } |
| 20 | |
| 21 | func LoadBinarySTL(path string) (*Mesh, error) { |
| 22 | fmt.Printf("Loading STL (Binary): %s\n", path) |
| 23 | file, err := os.Open(path) |
| 24 | if err != nil { |
| 25 | return nil, err |
| 26 | } |
| 27 | defer file.Close() |
| 28 | header := STLHeader{} |
| 29 | if err := binary.Read(file, binary.LittleEndian, &header); err != nil { |
| 30 | return nil, err |
| 31 | } |
| 32 | count := int(header.Count) |
| 33 | triangles := make([]*Triangle, count) |
| 34 | for i := 0; i < count; i++ { |
| 35 | d := STLTriangle{} |
| 36 | if err := binary.Read(file, binary.LittleEndian, &d); err != nil { |
| 37 | return nil, err |
| 38 | } |
| 39 | t := Triangle{} |
| 40 | t.V1 = Vector{float64(d.V1[0]), float64(d.V1[1]), float64(d.V1[2])} |
| 41 | t.V2 = Vector{float64(d.V2[0]), float64(d.V2[1]), float64(d.V2[2])} |
| 42 | t.V3 = Vector{float64(d.V3[0]), float64(d.V3[1]), float64(d.V3[2])} |
| 43 | t.UpdateBoundingBox() |
| 44 | triangles[i] = &t |
| 45 | } |
| 46 | return NewMesh(triangles), nil |
| 47 | } |
| 48 | |
| 49 | func SaveBinarySTL(path string, mesh *Mesh) error { |
| 50 | file, err := os.Create(path) |
nothing calls this directly
no test coverage detected