()
| 9 | } |
| 10 | |
| 11 | func main() { |
| 12 | scene := ln.Scene{} |
| 13 | n := 20 |
| 14 | for x := -n; x <= n; x++ { |
| 15 | for y := -n; y <= n; y++ { |
| 16 | // z := rand.Float64() * 3 |
| 17 | // scene.Add(cube(float64(x), float64(y), float64(z))) |
| 18 | // scene.Add(cube(float64(x), float64(y), float64(z+1))) |
| 19 | // scene.Add(cube(float64(x), float64(y), float64(z+2))) |
| 20 | } |
| 21 | } |
| 22 | n = 8 |
| 23 | for x := -n; x <= n; x++ { |
| 24 | for y := -n; y <= n; y++ { |
| 25 | scene.Add(ln.NewSphere(ln.Vector{float64(x), float64(y), 0}, 0.45)) |
| 26 | } |
| 27 | } |
| 28 | // scene.Add(ln.NewSphere(ln.Vector{0, 4, 0}, 4)) |
| 29 | // scene.Add(ln.NewSphere(ln.Vector{-7, 0, 0}, 4)) |
| 30 | // scene.Add(ln.NewSphere(ln.Vector{7, 0, 0}, 4)) |
| 31 | eye := ln.Vector{8, 8, 1} |
| 32 | center := ln.Vector{0, 0, -4.25} |
| 33 | up := ln.Vector{0, 0, 1} |
| 34 | width := 1024.0 |
| 35 | height := 1024.0 |
| 36 | paths := scene.Render(eye, center, up, width, height, 50, 0.1, 100, 0.01) |
| 37 | paths.WriteToPNG("out.png", width, height) |
| 38 | // paths.Print() |
| 39 | } |
nothing calls this directly
no test coverage detected