* Runs the fuzzer and outputs a progress bar * @param {Object} [options] Options for the fuzzer * @param {number} [options.amount=300] A positive integer indicating how much testing to do. Larger values result in a higher * chance of finding bugs, but cause the testing to take longer (linear incr
({ amount = 300, fuzzBrokenAutofixes = true } = {})
| 39 | * schema as objects returned from eslint-fuzzer. |
| 40 | */ |
| 41 | function run({ amount = 300, fuzzBrokenAutofixes = true } = {}) { |
| 42 | const crashTestCount = amount * CRASH_AUTOFIX_TEST_COUNT_RATIO; |
| 43 | const autofixTestCount = fuzzBrokenAutofixes ? amount : 0; |
| 44 | |
| 45 | /* |
| 46 | * To keep the progress bar moving at a roughly constant speed, apply a different weight for finishing |
| 47 | * a crash-only fuzzer run versus an autofix fuzzer run. |
| 48 | */ |
| 49 | const progressBar = new ProgressBar( |
| 50 | "Fuzzing rules [:bar] :percent, :elapseds elapsed, eta :etas, errors so far: :elapsedErrors", |
| 51 | { |
| 52 | width: 30, |
| 53 | total: |
| 54 | crashTestCount + |
| 55 | autofixTestCount * ESTIMATED_CRASH_AUTOFIX_PERFORMANCE_RATIO, |
| 56 | }, |
| 57 | ); |
| 58 | |
| 59 | // Start displaying the progress bar. |
| 60 | progressBar.tick(0, { elapsedErrors: 0 }); |
| 61 | |
| 62 | const crashTestResults = fuzz({ |
| 63 | linter, |
| 64 | count: crashTestCount, |
| 65 | checkAutofixes: false, |
| 66 | progressCallback(elapsedErrors) { |
| 67 | progressBar.tick(1, { elapsedErrors }); |
| 68 | progressBar.render(); |
| 69 | }, |
| 70 | }); |
| 71 | |
| 72 | const autofixTestResults = fuzz({ |
| 73 | linter, |
| 74 | count: autofixTestCount, |
| 75 | checkAutofixes: true, |
| 76 | progressCallback(elapsedErrors) { |
| 77 | progressBar.tick(ESTIMATED_CRASH_AUTOFIX_PERFORMANCE_RATIO, { |
| 78 | elapsedErrors: crashTestResults.length + elapsedErrors, |
| 79 | }); |
| 80 | progressBar.render(); |
| 81 | }, |
| 82 | }); |
| 83 | |
| 84 | return crashTestResults.concat(autofixTestResults); |
| 85 | } |
| 86 | |
| 87 | module.exports = { run }; |