Reproduces `tone` using SDL's audio queue.
(&mut self, tone: Tone)
| 362 | |
| 363 | /// Reproduces `tone` using SDL's audio queue. |
| 364 | fn play_tone(&mut self, tone: Tone) -> io::Result<()> { |
| 365 | if tone.frequency_hz == 0 { |
| 366 | return Err(io::Error::new( |
| 367 | io::ErrorKind::InvalidInput, |
| 368 | "Tone frequency must be positive", |
| 369 | )); |
| 370 | } |
| 371 | |
| 372 | let sample_count = (tone.duration.as_secs_f64() * f64::from(AUDIO_SAMPLE_RATE)) |
| 373 | .round() |
| 374 | .clamp(0.0, usize::MAX as f64) as usize; |
| 375 | if sample_count == 0 { |
| 376 | return Ok(()); |
| 377 | } |
| 378 | |
| 379 | let samples = match tone.waveform { |
| 380 | Waveform::Square => { |
| 381 | let half_period = f64::from(AUDIO_SAMPLE_RATE) / f64::from(tone.frequency_hz) / 2.0; |
| 382 | let amplitude = i16::MAX / 4; |
| 383 | let mut samples = Vec::with_capacity(sample_count); |
| 384 | for i in 0..sample_count { |
| 385 | let sample = if (((i as f64) / half_period).floor() as u64).is_multiple_of(2) { |
| 386 | amplitude |
| 387 | } else { |
| 388 | -amplitude |
| 389 | }; |
| 390 | samples.push(sample); |
| 391 | } |
| 392 | samples |
| 393 | } |
| 394 | }; |
| 395 | |
| 396 | let audio_device = self.get_audio_device()?; |
| 397 | audio_device.clear(); |
| 398 | audio_device.queue_audio(&samples).map_err(string_error_to_io_error)?; |
| 399 | audio_device.resume(); |
| 400 | while audio_device.size() > 0 { |
| 401 | thread::sleep(Duration::from_millis(1)); |
| 402 | } |
| 403 | audio_device.pause(); |
| 404 | Ok(()) |
| 405 | } |
| 406 | } |
| 407 | |
| 408 | impl RasterOps for Context { |
no test coverage detected