()
| 7 | use std::time::Duration; |
| 8 | |
| 9 | fn main() -> std::io::Result<()> { |
| 10 | let mut keys = AttributeSet::<KeyCode>::new(); |
| 11 | keys.insert(KeyCode::BTN_DPAD_UP); |
| 12 | |
| 13 | let mut device = VirtualDevice::builder()? |
| 14 | .name("Fake Keyboard") |
| 15 | .with_keys(&keys)? |
| 16 | .build() |
| 17 | .unwrap(); |
| 18 | |
| 19 | for path in device.enumerate_dev_nodes_blocking()? { |
| 20 | let path = path?; |
| 21 | println!("Available as {}", path.display()); |
| 22 | } |
| 23 | |
| 24 | // Note this will ACTUALLY PRESS the button on your computer. |
| 25 | // Hopefully you don't have BTN_DPAD_UP bound to anything important. |
| 26 | let code = KeyCode::BTN_DPAD_UP.code(); |
| 27 | |
| 28 | println!("Waiting for Ctrl-C..."); |
| 29 | loop { |
| 30 | // this guarantees a key event |
| 31 | let down_event = *KeyEvent::new(KeyCode(code), 1); |
| 32 | device.emit(&[down_event]).unwrap(); |
| 33 | println!("Pressed."); |
| 34 | sleep(Duration::from_secs(2)); |
| 35 | |
| 36 | // alternativeley we can create a InputEvent, which will be any variant of InputEvent |
| 37 | // depending on the type_ value |
| 38 | let up_event = InputEvent::new(EventType::KEY.0, code, 0); |
| 39 | device.emit(&[up_event]).unwrap(); |
| 40 | println!("Released."); |
| 41 | sleep(Duration::from_secs(2)); |
| 42 | } |
| 43 | } |
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