| 7 | lights: list['Light'] = [] |
| 8 | |
| 9 | def __init__(self, ambient = [ 0.2, 0.2, 0.2, 1.0 ], *ls): |
| 10 | self.shader = rl.LoadShader(b"resources/shaders/fogLight.vs", |
| 11 | b"resources/shaders/fogLight.fs"); |
| 12 | |
| 13 | #// Get some shader loactions |
| 14 | self.shader.locs[rl.SHADER_LOC_MATRIX_MODEL] = rl.GetShaderLocation(self.shader, b"matModel") |
| 15 | self.shader.locs[rl.SHADER_LOC_VECTOR_VIEW] = rl.GetShaderLocation(self.shader, b"viewPos") |
| 16 | |
| 17 | #// ambient light level |
| 18 | self.ambientLoc = rl.GetShaderLocation(self.shader, b"ambient") |
| 19 | v = rl.ffi.new("struct Vector4 *", ambient) |
| 20 | rl.SetShaderValue(self.shader, self.ambientLoc, v, rl.SHADER_UNIFORM_VEC4) |
| 21 | |
| 22 | for light in ls: |
| 23 | self.add(light) |
| 24 | |
| 25 | def add(self, light): |
| 26 | light.configure(len(self.lights), self.shader) |