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hub / github.com/electronstudio/raylib-python-cffi / configure

Method configure

examples/shaders/light_system.py:59–76  ·  view source on GitHub ↗
(self, id, shader)

Source from the content-addressed store, hash-verified

57
58
59 def configure(self, id, shader):
60 self.shader = shader
61 #// TODO: Below code doesn't look good to me,
62 #// it assumes a specific shader naming and structure
63 #// Probably this implementation could be improved
64 self.enabledName = f"lights[{id}].enabled"
65 self.typeName = f"lights[{id}].type"
66 self.posName = f"lights[{id}].position"
67 self.targetName = f"lights[{id}].target"
68 self.colorName = f"lights[{id}].color"
69
70 self.enabledLoc = rl.GetShaderLocation(shader, self.enabledName.encode('utf-8'))
71 self.typeLoc = rl.GetShaderLocation(shader, self.typeName.encode('utf-8'))
72 self.posLoc = rl.GetShaderLocation(shader, self.posName.encode('utf-8'))
73 self.targetLoc = rl.GetShaderLocation(shader, self.targetName.encode('utf-8'))
74 self.colorLoc = rl.GetShaderLocation(shader, self.colorName.encode('utf-8'))
75
76 self.UpdateLightValues()
77
78
79 #// Send light properties to shader

Callers 1

addMethod · 0.80

Calls 1

UpdateLightValuesMethod · 0.95

Tested by

no test coverage detected