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hub / github.com/ejoy/ejoy2d / luaL_pushmodule

Function luaL_pushmodule

lua/lauxlib.c:826–839  ·  view source on GitHub ↗

** Find or create a module table with a given name. The function ** first looks at the _LOADED table and, if that fails, try a ** global variable with that name. In any case, leaves on the stack ** the module table. */

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Callers 2

luaL_openlibFunction · 0.85
ll_moduleFunction · 0.85

Calls 5

luaL_findtableFunction · 0.85
lua_getfieldFunction · 0.85
luaL_errorFunction · 0.85
lua_pushvalueFunction · 0.85
lua_setfieldFunction · 0.85

Tested by

no test coverage detected