()
| 14 | } |
| 15 | |
| 16 | func NewScreen() *Screen { |
| 17 | screen := &Screen{} |
| 18 | screen.Font = ArcadeFont.Load() |
| 19 | return screen |
| 20 | } |
| 21 | |
| 22 | func (screen *Screen) KeyCallback(w *glfw.Window, key glfw.Key, scancode int, action glfw.Action, mods glfw.ModifierKey) { |
| 23 | if action == glfw.Release { |